
It’s also our way of saying thanks to players everywhere for supporting us in this new era for PlayStation Plus.įirst off, we have very exciting news for PlayStation Plus Premium members. Today, we’re celebrating this wonderful milestone with 10 days of activities for the PlayStation community. Whether you subscribe to PlayStation Plus Essential, Extra or Premium/Deluxe, it’s been great to see the positive feedback we’ve gotten from players around the world for the quality titles that we offer monthly. This also marks the first new game from Keiichiro Toyama since 2017's Gravity Rush 2.A year has flown by so quickly since we rolled out our new PlayStation Plus tiered plans, ushering in new benefits to the service such as our Game Catalog and Classics Catalog, along with Game Trials for blockbuster titles. Slitterhead was unveiled during The Game Awards 2021, and will be the first game from the newly formed Bokeh Game Studio.

You can watch the entire 11-minute video above. "From there," he says, "I dive into what is possible to make in terms of sound, and then I start working." Regarding composition in general, Yamaoka says he starts every new project by thinking about the idea as a whole, considering what the game will offer to anyone who plays it.

"Rather than perfect matches, we look for some sort of misalignment, which makes it feel more fresh and attractive," he explains. He uses a Japanese phrase "Ki wo terau"-to deliberately act strange-as an example of his ideas for the game's music. Yamaoka says he first heard of the new game while out drinking with Toyama, who was using words like "Nineties," "urban," and "Asian taste." "When I finally heard of Slitterhead," Yamaoka says, "it's like the dots had finally been connected."
